The board game uses a 10 by 10 grid with each 10 squares going up in steps, each player up to four have their own counter that start from square one with three barrels that start on the finishing square and descend down the board, a player rolls a die and moves their counter to the numbered rolled, with that number they also move one of the barrels of their choice, if one of the players lands on a square where a barrel is or vice versa that player is sent back to the starting square.
There are also on certain squares objects that alters the player's chances of winning by changing their pathways by pipes descending to the player to a lower number, chains ascending a player to a higher number and black holes taking the player back to the start.
Here is the board game printed and fixed together.
My main role in the production was to produce the graphics of the path changers for the board, using Illustrator and Photoshop I produced the pipes, chains and black holes and past them on to my team members to place them onto the board.

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